Mono path[0] = 'C:/Users/Public/Documents/Unity Projects/Alderaans/Build/Alderaans_Data/Managed'
Mono path[1] = 'C:/Users/Public/Documents/Unity Projects/Alderaans/Build/Alderaans_Data/Mono'
Mono config path = 'C:/Users/Public/Documents/Unity Projects/Alderaans/Build/Alderaans_Data/Mono/etc'
PlayerConnection initialized from C:/Users/Public/Documents/Unity Projects/Alderaans/Build/Alderaans_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55173
Multi-casting "[IP] 192.168.0.16 [Port] 55173 [Flags] 3 [Guid] 1851029340 [EditorId] 1145229745 [Version] 1048832 [Id] WindowsPlayer(Samoustique) [Debug] 0" to [225.0.0.222:54997]...
Waiting for connection from host on [192.168.0.16:55173]...
Timed out. Continuing without host connection.
PlayerConnection already initialized - listening to [192.168.0.16:55173]
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     1969 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
Platform assembly: C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Alderaans\Build\Alderaans_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 37.808426 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 27c0 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.197762 ms
System memory in use before: 99.7 MB.
System memory in use after: 95.0 MB.

Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 6949.
Total: 5.501652 ms (FindLiveObjects: 0.193938 ms CreateObjectMapping: 0.222176 ms MarkObjects: 4.629394 ms  DeleteObjects: 0.453971 ms)

